
Cover art for Issue 01 was produced by Jack Kirby Crosby. You can see his marvellous portfolio here.

A defiant Australian magazine exploring videogames and how they impact broader culture. Issue 01 Available Now!
Why a magazine?
We love games magazines. We really miss games magazines. We believe there’s space for an Australian-made games magazine to cover local issues and speak to a savvy audience, hungry to be part of the conversation.And we want CONTINUE to function like a memory card.CONTINUE is preservation. It's video game journalism without corporate overlords. We don’t have to worry about SEO or clicks or AI plagiarising our work.We're creating something tangible you can hold, something eye-wateringly beautiful you can get excited about buying, something that you can't wait to open when you receive it in the mail. We want to stuff it full of art that you could cut out and chuck on your bedroom wall, or frame for above your office desk. We want it to be lasting.We want to make a magazine because we know what they mean — we grew up reading them, too.



Jackson Ryan
Jackson Ryan works as an investigative journalist, and has won awards for his reporting of issues in both science integrity and video game business practice. As a freelancer his games writing has been published in The New York Times, The Guardian, The Saturday Paper and more. His first story was in PC Powerplay, and he can still read it — because it was in print! Unfortunately, it's not very good. Fortunately, he has learnt a lot in 12 years.

Mark Serrels
Mark Serrels is an award-winning journalist and Editorial Director with 20 years of experience editing magazines and websites like the Official Nintendo Magazine and Australian 360. He ran the Australian edition of Kotaku for over five years and oversaw the culture desk at CNET for four years. He’s currently the Editorial Director of CHOICE, a consumer advocacy group with over 200,000 paying subscribers.
